INMC 80 News

  

June/July/August 1980 · Issue 1

Page 17 of 48


Each is a discrete character, which when displayed together on the screen form a complete ‘Invader’.












So having discovered how a character is built up, how is it organised in the ROM ? The first thing to realise that a ROM is an independant device, the first byte in the ROM is address 000H, regardless of where the ROM may sit in a memory map. The first byte of the first character starts at address 000H and the character takes up 16 (10H) bytes. The second character therefore starts at address 010H, the third at 020H, etc., the last character starts at address 7F0H. Simple really. Now another sneaky trick. Consider the alpha-numeric character generator, notice that the character numbers are 00, 01, 02, etc. Well relate that to the addresses in the ROM. Character 00 starts at address 000H, character 01 starts at address 010H, 02 at 020H etc. See the pattern ? The character number is the same as the address with the least significant ‘0’ missing. Not difficult. Now the graphics characters start at character number 80. So all you have to do to find your new character in your new graphics ROM is to start counting at 80 instead of 00.

The characters must first be programmed into RAM, and as the graphics start at 80, a convenient place to start is an X800H memory boundary, that way you can keep track of the character addresses without mental arithmetic to add 80 to each character number. You don’t have to program all 128 characters at once, but leave all unprogrammed bytes at FFH, that way you can ‘over program’ later. With all the characters in RAM, make a tape of them, and then blow the EPROM. At long last it can be said that Nascom owners are going dotty !!!!

Page 17 of 48