80-Bus News

  

Summer 1985 · Volume 4 · Issue 2

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The original version used a ‘Naughty but nice’ method by which, on exiting to CP/M, the program altered the BDOS pointer at 0006H to point to one of its own routines. When the CCP gained control this routine would intercept all BDOS calls and pass them on to the BDOS as normal until a ‘Read console string’ came along (Function 10). When this happened the custom routine would immediately return having placed the name of the chain file or command in the CCP command buffer. This let the CCP do all the work which meant that a program could be called using a command tail. However this program has now been modified, and the new version (2.0) uses a method similar to the one that I have outlined above.

I must admit that I have scratched my head a little on where to put the stack pointer before the chain program is executed. (Sensible answers only please.) Keychain V2.0 places it at 80H, and I have put it 1 byte below the BDOS. As the CCP is only required to point the SP at an 8 level stack I suppose 80H would be OK. But in the case of a general purpose chainer the 16 bytes below 80H may be occupied with the second filename in the command tail and thus confuse the issue. I suppose that the ideal answer is to write a chain function to suit your particular purpose at the time and manage the SP accordingly.

And finally, why can’t I just read a filename into the CCP command buffer and then call the CCP? Both Steve and I had a look at this a while back, Steve being more conversant with what’s what and where it is in CP/M. Well we tried it a few ways calling both the first and second entry into the CCP and neither worked. It seems that the CCP pointer to the command buffer start byte is changed during the process of reading and executing the program. It is not, it seems, restored back to the start of the CCP buffer prior to the command being executed. Thus, the next command that is read into the buffer is either truncated or lost altogether. Regarding this concept do not forget that the previous program may have overwritten the CCP and so the failure of this approach to chaining is guaranteed if this is the case.

Program overlays

Program overlays operate on the principle that a controlling module is always present in memory, this is usually called the Root module. If an overlay section is required then the root module will read the contents of the overlay file (which is executable code) into the memory area allocated for overlays. The root module then passes control to the start of the overlay code. On completion the overlay passes control back to the root module.

If, while you are reading all this gumph, you would like to refer to the diagram illustrating overlay techniques, you may find this text more palatable.

Advantages

1.   Will run faster than a suite of program modules chained together.

2.   Will allow the overlay routines to access common variables and utility routines in the root program.

3.   You should be able to pass arguments to overlay routines.

4.   In some cases you are able to nest overlay sections.

5.   The overlay loaders can also be used to load data files into memory if modified.

Disadvantages

1.   The initial setting up of the overall program is rather complex and can be time consuming.

2.   The individual modules cannot be run as separate programs as chained programs can.

Methods of overlaying

Now this bit can require a little thought. I think that an efficient overlaid system should have all the common variables and most used utility routines in the root module. This means that they are only read in once at the beginning. This will keep the size of the overlay files down and thus speed up the system. So you are going to have to decide what is going to go into the root. I know that this has little to do with the creation of the files but I put it in to emphasize that there is more to it than hacking the modules together.

Once again I must state that probably the best way of doing it is to begin programming in a language that supports overlays. However this is not always practical and/or efficient. I know of a few languages that will do it, namely CIS COBOL, DR PL1 and Aztec ‘C’. There are certainly more but I have not had the pleasure of yet. Overlaying with these is just a matter of reading the instructions.

Assuming that all the files have to be created by hand, and that we are dealing with programs that pass through the .REL stage on their way to the executable .COM stage, here is how we do it.

The whole process depends upon which linking loader you are using at the moment. The Microsoft LINK-80 (L80) is the most popular, it seems, but unless I’m wrong it does not allow you to directly create overlay files. The equivalent Digital Research product which also seems to go under the name of LINK-80 does give you this facility.

Due to this confusion in names I will call the Microsoft product L80 and the DR loader LINK. These seem to be the more commonly used names.

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